Economics Info

 Economics Info:

GDP: This is representative of a nation's total economic output in terms of general value (which is, for convenience, measured in your nation's currency), and can be found on the 'Economy' screen within the 'Nation' tab.

GDP Per Capita: This is representative of the average income of a citizen in a user's nation. This is currently based on a simple equation that divides the gdp by a certain portion of the population. For now, this means that the higher the GDP and the smaller the population, the larger the GDP per capita.

Trade:

As of version 0.9 the world market values of all implemented resources will fluctuate. Every nation will sell their goods at different prices than the others. If a user plays their cards right, trading resources can be a very lucrative business. 

Generally (statistically), prices will be higher in the nations that the user buys from, than the prices that the user nation will typically sell for, but not always. Additionally, a user can ally with a nation and generally see reduced prices on goods in that nation. 

A way to severely slash the average prices of goods that are being sold in a nation is to ally and build an Exchange in that nation.

Tips and Further Info:

The default 'world reserve currency' in the game is the user's national currency. As of this moment, the 'world reserve currency' is unchanging and no option or gameplay event exists to change it.

The primary methods to grow an economy involve investing in the development of cities (via constructing buildings), and leveraging taxes well.

Currency value is currently based on pseudo-random generation with a baseline and are not realistically tied to anything yet.


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